this would be where the development stuff will be go for nibling lapping challenge (if you're really interested in how development goes behind the scenes)
the beta/testing build is below so feel free to check it out (redirects to itch.io page, also BUGS MIGHT BE PRESENT DONT BE SURPRISED)
also i might post some teasers for future things to add so be on the look out
CHANGELOG:
[BETA RELEASE] "drop flappy bird dx or make a new insanely detailed nibling game" (6-23-25)
COMPARING PROTOTYPE SINCE MINOR UPDATE
New Ability - Wall Jumping (nothing surprising just able to jump off walls now, boost count and timing can also change the strength of the wall jump)
Level can now be scaled vertically (via wall jumping)
New level layout (no longer the same as prototype due to testing verticality and wall jumping)
Slopes now exist! (before it would stop movement and make things impossible)
Initial escape timer shortened (90 seconds -> 60 seconds, done due to shorter level, might be increased later)
5 new comedic ending screens (total is now 9)
2 New Music Types (B-Side and S-Side) (total is now 4, a-side (default), b-side (more chaotic), p-side (pizza tower), s-side (sugary spire))
A-Side music changes (lap 1 (initial escape) and lap 4 now use music i composed (just remixes), MIGHT BE CHANGED LATER)
New player animation for idling when timer is gone during escape sequence
New indicator giving the location of "blue cat"
Movement changes for "blue cat" (takes place only beyond lap 10, continues to rubberband mainly but when close by it sticks to a fixed speed rather than relying on lap itself as variable)
New visual effects for Lap Infinite (laps beyond lap 10)