this would be where the development stuff will be go for nibling lapping challenge (if you're really interested in how development goes behind the scenes)
the beta/testing build is below so feel free to check it out (redirects to itch.io page, also BUGS MIGHT BE PRESENT DONT BE SURPRISED)
also i might post some teasers for future things to add so be on the look out
CHANGELOG:
[TWEAK BETA] "not even a day in and it updates smh" (12-20-25)
Added way to immediately enter lapping rather than just only going through level
[MAJOR BETA] "the not very festive festive update yippe" (12-20-25)
New Gameplay Feature - Hot Potato Bomb (inspired by Tagg3d's Hot Potato Gamemode and Pizza Tower's War Timer), on laps 4 and beyond a new timer is added where once ran out it ends one's run, time is extended per lap (initially starts at 40 seconds and adds 35 seconds per lap)
New Level Layout (yet again), done just to see what a potential "finalized" level could be like (NOTHING HERE IS FINAL)
Revamped Lap Counter (no longer using scratch's variable counter, replaced with separate and (hopefully) better looking lap counter)
Improved backend for ghost effects for blue cat and purple (evil) cat (hopefully)
New Voicelines for Purple (evil) Cat (added lines for when beginning lap 4, successfully attacking, and when attack fails) (MOST LIKELY TO CHANGE IN THE FUTURE as it uses scout's lines from tf2 unless i can (i wish) but i might not idk we'll see, really just placeholders)
Added Score System (VERY BAREBONES HEAVY WIP, score is added through laps based on time remaining alongside score value)
Removed experimental songs for A-Side's laps 1 and 4 restoring the original versions
Improved Backend for Music (should now properly loop songs for laps 5-10 and beyond if broken)
Replaced existing placeholder A-Side lap 2 song with another placeholder lap 2 song
Added C-Side (contains higher quality experimental placeholder songs for final demo (mainly songs from a-side but higher quality with true lap 3 song remix and new lap 4 song), just a way to see how it could sound like in the future, tldr experimental tracks may be changed over time)
[BETA RELEASE] "drop flappy bird dx or make a new insanely detailed nibling game" (6-23-25)
COMPARING PROTOTYPE SINCE MINOR UPDATE
New Ability - Wall Jumping (nothing surprising just able to jump off walls now, boost count and timing can also change the strength of the wall jump)
Level can now be scaled vertically (via wall jumping)
New level layout (no longer the same as prototype due to testing verticality and wall jumping)
Slopes now exist! (before it would stop movement and make things impossible)
Initial escape timer shortened (90 seconds -> 60 seconds, done due to shorter level, might be increased later)
5 new comedic ending screens (total is now 9)
2 New Music Types (B-Side and S-Side) (total is now 4, a-side (default), b-side (more chaotic), p-side (pizza tower), s-side (sugary spire))
A-Side music changes (lap 1 (initial escape) and lap 4 now use music i composed (just remixes), MIGHT BE CHANGED LATER)
New player animation for idling when timer is gone during escape sequence
New indicator giving the location of "blue cat"
Movement changes for "blue cat" (takes place only beyond lap 10, continues to rubberband mainly but when close by it sticks to a fixed speed rather than relying on lap itself as variable)
New visual effects for Lap Infinite (laps beyond lap 10)